7.11 Patch updates | Formula for the noobs

?>
img
Mar
16
7.11 patch updates

7.11 patch updates analysis

List of changes:

  • The cost of redemption is changed from 100 + (Level * Level * 1.5) + (Time * 0.25) to 100 + Total value / 13;
  • Redemption no longer reduces the gold received ;
  • Gold for help in the lagging team no longer depends on the difference in gold between the teams – now it affects only the value of the deceased hero. For example, before the killing of a support player could bring more gold if he had a rich kerry.

Now the formula for lagging is: (Value of the killed * 0,026 + 70) / Number of killers

  • The gold multiplier, based on the position of the deceased hero in the list of total value, has been changed from 1.2 / 1.1 / 1.0 / 0.9 / 0.8 to 1.2 / 1.05 / 0.9 / 0.75 / 06;
  • For reference, the following gold formula for help is given below:

Conditions:

The difference in value = (Value of the enemy team / Value of your team) – 1 [minimum – 0, maximum -1].

Valuator of value = Difference in value * Value of the victim.

Early value multiplier (when the enemy’s value is greater) = (Value of the enemy team – Value of your team) / 4000 [maximum – 1].

Lagging multiplier = 1.3 – 0.1 * Position (the position of the deceased on the list of total value).

The multiplier of the position (among the allies involved in the murder): according to the number of killers from the poorest to the richest: {1} / {1,25, 0,75} / {1,25, 1,0, 0,75} / { 1.25, 1.08, 0.916, 0.75} / {1.25, 1.125, 1.0, 0.875, 0.75}.

Formulas:

1 killer : Multiplier lag * Multiplier position * (126 + 4.5 * Victim level + Early value multiplier * 90 + Value multiplier * 0.03375).

2 killers : Lagging multiplier * Position multiplier * (63 + 3.6 * Victim level + Early value multiplier * 67.5 + Value multiplier * 0.03375).

3 killers : Lagging multiplier * Position multiplier * (31.5 + 2.7 * Victim level + Early multiplier of position * 45 + Value multiplier * 0.03375).

4 assassins : Multiplier lag * Multiplier position * (22.5 + 1.8 * Victim level + Early position multiplier * 31.5 + Value multiplier * 0.027).

5 assassins : Lagging multiplier * Position multiplier * (18 + 0.9 * Victim level + Early multiplier of position * 22.5 + Value multiplier * 0.02025).

Leave a Reply

Your email address will not be published. Required fields are marked *

?>