JUGGERNAUT
JUGGERNAUT
HERO ATTRIBUTES
20 + 2.20
14 + 1.40
26 + 2.40
BIO
Spell Shield
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Duration: 5
Damage Per Second: 80 / 105 / 130 / 155
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 420 movement speed after being summoned. Lasts 25 seconds.
Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2% / 3% / 4% / 5%
Bounty: 75 gold and experience
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 20% / 25% / 30% / 35%
Critical Damage: 200%
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim’s Scepter.
Range: 350
Jump Radius: 425
Number Of Attacks: 3 / 6 / 9 (6 /9 / 12*)
Damage Per Attack: 200-225
Aghanim’s Scepter Increases number of jumps and decreases cooldown.
I love to swish and spin
Hero Abilities Video's
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds. DISPEL TYPE: Basic Dispel
MANA COST : 120/110/100/90
COOLDOWN : 42/34/26/18
ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
RADIUS: 250
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 420 movement speed after being summoned. Lasts 25 seconds.
Gives Juggernaut a chance to deal double damage on each attack.
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim’s Scepter.
Guides
7.11 Patch updates | Formula for the noobs
List of changes:- The cost of redemption is changed from 100 + (Level * Level * 1.5) + (Time * 0.25) to 100 + Total value / 13;
- Redemption no longer reduces the gold received ;
Valve : Only we are the one to decide who violates our copyrights
Pro League Game Videos
7.11 Patch updates | Formula for the noobs
List of changes:- The cost of redemption is changed from 100 + (Level * Level * 1.5) + (Time * 0.25) to 100 + Total value / 13;
- Redemption no longer reduces the gold received ;
Valve : Only we are the one to decide who violates our copyrights
7.07d- dota 2 update of the Nerfs
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