JUGGERNAUT

JUGGERNAUT

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HERO ATTRIBUTES

300
 22-26
 3.64

20 + 2.20

14 + 1.40

26 + 2.40

BIO

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks–a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle’s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero’s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Spell Shield

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

Radius: 250
Duration: 5
Damage Per Second: 80 / 105 / 130 / 155

 Mana Cost120 / 110 / 100 / 90
Cooldown Time42 / 34 / 26 / 18

Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 420 movement speed after being summoned. Lasts 25 seconds.

Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2% / 3% / 4% / 5%
Bounty: 75 gold and experience

Mana Cost: 140
Cooldown Time: 60

Gives Juggernaut a chance to deal double damage on each attack.

Chance: 20% / 25% / 30% / 35%
Critical Damage: 200%

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim’s Scepter.

Range: 350
Jump Radius: 425
Number Of Attacks: 3 / 6 / 9 (6 /9 / 12*)
Damage Per Attack: 200-225

Aghanim’s Scepter Increases number of jumps and decreases cooldown.

 Mana Cost: 200 / 275 / 350
Cooldown Time: 130 / 120 / 110 (70*)

I love to swish and spin

Hero Abilities Video's

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds. DISPEL TYPE: Basic Dispel
Mana Cost  MANA COST : 120/110/100/90
Cooldown  COOLDOWN :  42/34/26/18

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
RADIUS: 250

Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 420 movement speed after being summoned. Lasts 25 seconds.

Mana CostMANA COST: 140
CooldownCOOLDOWN: 60
ABILITY: POINT TARGET
MAX HEALTH PER SECOND: 2% / 3% / 4% / 5%

Gives Juggernaut a chance to deal double damage on each attack.

ABILITY: PASSIVE
CRITICAL DAMAGE: 200%
CRITICAL CHANCE: 20% / 25% / 30% / 35%

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim’s Scepter.

Mana CostMANA COST: 200/275/350
CooldownCOOLDOWN: 130/120/110
ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: YES
SLASHES: 3 / 6 / 9
SLASH JUMP RADIUS: 425
SCEPTER SLASHES: 6 / 9 / 12
SCEPTER COOLDOWN: 70

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