Arc Warden

Arc warden

arc_warden_vert

HERO ATTRIBUTES

285
 29-39
 0.1

24 + 3.00

24 + 2.60

15 + 1.80

BIO

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments–who would come to be named Radiant and Dire–found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin’s conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet’s strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time’s end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet’s struggles to contain them. As the captives’ eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet’s depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison’s ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison’s explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many–some lesser, some greater–each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further…

Spell Shield

Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.

Cast Time: 0.3 + 0.77
Cast Range: 500 / 600 / 700 / 800
Search Radius: 225
Damage per Second: 15 / 30 / 45 / 60
Move Speed Slow: 20%/30%/40%/50%
Duration: 6

Mana Cost: 75 Cooldown Time: 18

Generates a circular distortion field of magnetic energy that grants evasion and attack speed bonuses to allied heroes and buildings within.

Cast Time: 0.3 + 0
Cast Range: 900
Effect Radius: 275
Dodge Chance: 100%
Attack Speed Bonus: 50 / 60 / 70 / 80
Duration: 3.5 / 4.5 / 5.5 / 6.5

Time and space are of little consequence to one as old as Zet.

Mana Cost: 80 / 90 / 100 / 110 Cooldown Time: 35 / 30 / 25 / 20

Summons a Spark Wraith that slowly materializes and haunts a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage.

Cast Time: 0.3 + 0.76
Cast Range: 2000
Search Radius: 375
Activation Delay: 2
Damage: 100 / 160 / 220 / 280
Purge Duration: 0.4/0.5/0.6/0.7
Wraith Duration: 50 

Mana Cost: 80 Cooldown Time: 4

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden’s current items and spells besides consumables, Bottle included. When the duplicate is created, all of its available items and normal abilities are off cooldown.

Cast Time: 0 + 0.15
Number of Doubles: 1
Duration: 14/16/18

 Cooldown Time: 60 / 50 / 40

Buy me a Manta , rest you shall see

Hero Abilities Video's

Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
Mana CostMANA COST: 75
CooldownCOOLDOWN: 18

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DURATION: 6
DAMAGE PER SECOND: 15 / 30 / 45 / 60
ALLY SEARCH RADIUS: 225
MOVEMENT SPEED SLOW: 20% / 30% / 40% / 50%
CAST RANGE: 600 / 700 / 800 / 900

Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
MANA COST: 80/90/100/110
COOLDOWN: 35/30/25/20

ABILITY: POINT TARGET
PIERCES SPELL IMMUNITY: NO
RADIUS: 275
DURATION: 3.5 / 4.5 / 5.5 / 6.5
ATTACK SPEED BONUS: 50 / 60 / 70 / 80
EVASION BONUS: 100%

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
MANA COST: 80
COOLDOWN: 4

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
SEARCH RADIUS: 375
ACTIVATION DELAY: 2
DURATION: 50
WRAITH SPEED: 400
PURGE DURATION: 0.4 / 0.5 / 0.6 / 0.7

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden’s current items and spells, except consumables and items that drop on death. The duplicate has separate item and ability cooldowns.
COOLDOWN: 60/50/40

ABILITY: NO TARGET
DURATION: 14 / 16 / 18

Guides

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